doc. RNDr. Petra Poulová, Ph.D.
We are experiencing increasing interactions between individuals and smart environments, whether it is the interaction of smart devices during ordinary activities or teaching/learning. There is growing emphasis on teachers in passing their knowledge and experience to students to get students more engaged because students expect more interaction and communication in the online world. The virtual world is the type of online community, which is primarily a form of computer-simulated environment that users can use, create, and interconnect certain objects. Currently, there are some schools and educational institutions around the world providing the opportunity to attend part of the training courses using simulation games. Simulators and their possibilities will be described in this work together with examples of utilization of virtual reality for educational purposes. Educational Evaluation
doc. Ing. Zoltán Balogh, PhD.
Zoltán Balogh was habilitated as an Associate Professor in system engineering and informatics with the Faculty of Informatics and Management, University of Hradec Králové, Czech Republic. He is currently an Associate Professor with the Computer Science Department, Constantine the Philosopher University in Nitra. His research interests include modelling processes in Petri nets, educational research and development of systems for the Internet of Things (IoT). His current research interests include measurements of physical properties of bio state and automation of processes.
Title of keynote lecture:
Adaptation of the learning process using the Internet of Things
The research aims to design a sensory network based on Internet of Things (IoT), which can monitor the emotional state of individual students, verify the functionality of the proposed system and implement innovative methods in education and adapt learning materials based on data obtained from the sensory network. New content and methodologies developing analytical and creative thinking of students through the streamlining of teaching processes in applied informatics will later manifest themselves in professional practice. IoT is a network of physical objects, devices, machines and other objects with advanced electronics that include software, sensors and network connectivity, allowing data collection and exchange.
Educational research discusses and defines two important objectives in terms of diversification of higher or university education, the creation of a comprehensive IoT sensory system that will record and evaluate the emotional state of each student and, on the other hand, will be able to tailor the teaching materials in real-time watched student. The expected result is to streamline the learning process, which will have an impact on the student in raising his / her level of knowledge.